![]() ![]() The questions I asked might look silly but I generally wanted a direction. Then again, if you truly understand something, you could redo it. My main problem wasn't understanding the code but being able to re-write it once the professor erased it from the board. I tried learning programming a few years ago and it was beyond difficult but I think I wasn't ready. It will be fun to create the soundtrack of my own game. With my sound design knowledge I will save time and money and be able to design my own soundtracks and anything sound related for my applications. I am a music producer and I learned everything on my own, fairly quickly too. I am not one to look for shortcuts, I like to take a realistic approach for everything I do. I keep researching and learning myself but any help from you will be greatly appreciated and will help accelerate the process. Please help me out so I can get started on my journey haha. I can see that a lot of the stuff made today is in Engines which let you drag and drop objects and easily tell them what to do and how to move but I am sure there is a limit to that and at some point you probably need to know how to draw/animate and understand complicated mathematical formulas and physics. Is it necessary to know how to paint and animate or even do math in order to create the formulas for the body parts to move like that? Do people use some ready made physics controls as a plugin or something? Sorry I am totally new to all of this and don't know what kind of knowledge is required in order to even start building something like that. I also wanted to know more about how to make this style of games. Question is, which one is better? I am not an Unreal Engine 4 user who came here just to ask a question and leave, I really use Unity and not planning to switch to anything else anytime soon, but I was just curious, I hope it's okay to ask here, I don't suppose anyone here is NOT aware that other game engines exist so I don't see how that is illegal to ask, if it is, I apologize. I can't imagine that it doesn't, I mean every engine looks very robust and they might specialize in certain genre but I think every engine has the capability to let the user build any game. Will it play the same? Does it have all the necessary tools for such a game? I tried researching myself and all I found were video which compare how games look a little different in each engine but not too much on what kind of product can or cannot come out of a certain engine.Ĭould you build Gang Beasts with Unreal Engine 4? I was wondering though, is this kind of game only restricted to be built with Unity or can it be also built and played the exact same way if you use Unreal Engine 4 or a different game engine. I recently came across Gang Beasts and I was happy it was made in Unity since I am myself using Unity. So I am fairly new to working with a game engine, I just started learning programming and scripting and I love it so far. ![]()
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